There have been a lot of tacked-on multiplayer components in recent months. Components there to tick a box on a press release. We went into Red Faction Guerrilla’s multiplayer expecting a similar experience but came out with mild addiction. Red Faction Guerrilla’s multiplayer rocks.
The biggest hook of Red Faction Guerrilla’s online component is that you’re constantly unlocking new content. Earning XP will provide you with a number of worthwhile unlocks - which in return help you to maximise XP. The bonus XP system is a wonderful way of rewarding those who have spent time with the game, without penalising those who haven’t. XP is generous, rewarding you for being a team and it really encourages unity within the online component.
The modes on offer range from the standard fare deathmatch and team anarchy, to the more adventurous Siege and Destroyer. Destroyer gives one person on each team the ability to take down a number of buildings in return for points. Alas, the destroyer is marked on the map and will be hunted down by the opponents. Siege is also rather interesting - set over two rounds teams will be tasked with either defending or destroying a set of buildings. Points are earned for destruction but the defending team can use a special weapon that allows them to repair buildings and lower the opposing team’s score.
The whole experience is wrapped up into a functioning system - players can party-up after matches and invite friends. The matchmaking is also fairly speedy, although you do get the impression the servers are a little thin at some periods throughout the day.
Alas, it’s a pretty awesome experience all around, and one you’ll be seeing the PushSquare team in quite a lot over the coming months. In a period when online multiplayer seems tacked on - Red Faction Guerrilla looks to be the first title we intend to spend more than an hour with since CoD4.


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